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2/ From the ‘Units Setup’ window, select ‘System Unit Setup’ to open the System Unit Setup dialog. 1/ In 3ds Max, go to- Customize>Units Setup. When the data is translated on import from the Revit FBX file there is additional process in converting the unit scale of the source objects during the import process (from Feet to other) If 3ds Max’s system units are not set to Feet, import times can be significantly increased. To resolve this issue, follow the steps below prior to import of Revit FBX:. Revit FBX files use Feet as the default unit setup- if 3ds Max’s system units are set to other System Unit Scale this can add additional processing overhead. The most common cause of performance issues when importing Revit FBX files in 3ds Max is due to the System Units being set incorrectly.
#AUTODESK FBX CONVERTER PROBLEMS HOW TO#
Read the Blog post for further info on this issue and how to resolve the problem. Occasionally there can be issues in import times primarily due to incorrect system units setup in 3ds Max. If would be great if CoSpaces could import all the information in the FBX file (including embedded textures) right away making this step unnecessary - maybe renaming the extracted texture to 304.png and importing it with the FBX file would work too, but that requires knowing the name that is expected.We are aware that some users experience problems with import of FBX files exported from Revit in 3ds Max.
#AUTODESK FBX CONVERTER PROBLEMS SOFTWARE#
They do not have access to expensive software such as Maya, but the converter is free to use. That is why I made the tutorial - our students want to use simple 3D creating software and import it into CoSpaces with materials and textures. mtl file and an image file with the texture. So we tried the Autodesk FBX converter and when saving as OBJ it create the. Turns out Blender also does not extract the texture, but Maya shows it fine. The installation folder contains the installation files for the Autodesk® Inventor® add-in (under 'Tools>Export Tools' tab) as well as a standalone Batch Tool which allows you to process multiple Inventor files. There is no file 304.png, just the FBX file when saving in 3D Paint (and others). If seems CoSpaces cannot reads the embedded texture and on import of the FBX, this is the error message: Exported models: It is property of Autodesk so you can expect accurate outcomes. It is a very light software that helps us convert any FBX file into. Attached is the file one of our girls created in 3D Paint - there is no image file for the texture because she was drawing it on the model. The Autodesk FBX Converter does as the name suggests. The opposite way is to convert DAE to FBX and then FBX to 3DS or DXF (both can be imported to AutoCAD - see 3DSIN and DXFIN ). DAE ( Collada) file - first convert to FBX then from FBX to DAE. So Im not sure if this is a converter problem or that the FBX files themselves have not been exported properly. The FBX Files Ive linked above can be viewed using the autodesk viewer.
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The issue is that the texture is embedded in the FBX file. With the FBX Converter you can convert your 3DS or DXF file (both can be exported from AutoCAD - see 3DSOUT or DXFOUT) to a. The same problem occurs on the Signs4.g3dj (linked above) and any other. While the model mesh imports fine from the FBX file, the texture does not.